Metaverse Computing Capacity

Intel says the Metaverse Computing Capacity will be a thousand times more than today.
Intel has expressed its position through an article by Raja Koduri, Senior Vice President.

He believes that the computing capacity for Metaverse and servers will be essential for the development of a parallel virtual universe.

A dose of realism amid the euphoria generated by the metaverse and the massive conversation on the subject.

Intel, the world’s largest manufacturer of microprocessors, considers that an accurate and complete development of that eventual immersive space that is the Metaverse will require computing efficiency a thousand times higher than the current one.

Metaverse Computing Capacity In Future

Metaverse Computing Capacity

The company has made public its views on this parallel and virtual universe.

Through an article by Raja Koduri, Senior Vice President and Head of the company’s Accelerated Computing Systems and Graphics Group, many companies are already thinking and working.

“The metaverse,” writes the manager, “may become the next great digital platform after the World Wide Web and mobile phones.”

But his text does not take long to warn that this parallel virtual universe that so many are imagining is not close to materializing, “simply because our computing, data storage, and connection capacity is not yet sufficient to make this vision possible.”

In his opinion, the current collective computing capacity would need to be multiplied by a thousand to support an actual parallel reality: “A truly immersive and persistent computing, at scale and accessible to billions of people, will require that current computing efficiency be multiplied by a thousand.”

He also points out to the manager that, apart from the hardware, for the Metaverse to become a reality, new software architectures and new algorithms will be required.

Events And Devices In Front Of Computers And Servers

Much of the conversation about the metaverse revolves around what can be done in it -meetings, digital concerts, and other types of events, the application of technologies such as blockchain and NFTs, and virtual and augmented reality devices.

But Intel argues that the material with which the metaverse will exit is not software, virtual spaces, or devices, but the computers and servers on which the entire system would be based.

Koduri says in his text: “Think about what it takes to place two individuals in a socializing setting in a completely virtual environment: compelling, detailed avatars with believable clothing, hair, and skin tones, all served up in real-time and based on data sensors that capture information from real 3D objects, gestures, sounds.

A data transfer with super-high bandwidths and extremely low latencies, and a persistent environment model that can contain real and simulated elements”.

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