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YouTube Plans to Verify NFTs

YouTube Plans to Verify NFTs

YouTube plans to verify NFTs and watch video games in the Metaverse.
“We will be working hard to add more interaction to the games and make them more authentic,” explained YouTube.

YouTube has announced on Thursday its plans for Metaverse and Blockchain for 2022. It said that it could use the latest technology to cut down on fraud in the rapidly growing digital art market and provide an enhanced social experience for video games.

YouTube Plans to Verify NFTs for Live Streaming and Video Gaming

YouTube Plans to Verify NFTs

The most extensive streaming service that is operated through Alphabet Inc’s Google has, over the last year, attempted to attract users by providing more information on the upcoming features, despite increasing competition by ByteDance’s TikTok as well as Instagram. From Meta Platforms Inc.

The month before, YouTube said it was investigating what its proponents refer to as Web3 technologies like Non-fungible Tokens ( NFTs ), including video clips, art, or other digital assets linked to blockchain technology for record-keeping.

YouTube has gone further in a blog entry on Thursday, suggesting that it might help make NFTs more secure bets.

NFT sales soared in 2013, but the critics have argued that frauds, copyright theft, and other illegal behavior are not uncommon.

It offers ways to confirm the authenticity of content using the library of videos as an option to include in its offerings, YouTube said.

” A verifiable method for users to own videos, artwork, photos, and even exclusive experiences by their favorite creators is an appealing proposition for both the creator and the audience,” the blog noted.

YouTube has also emphasized the metaverse, a component in the Web3 movement that describes virtual worlds shared by people where people interact with avatars.

YouTube claimed that it doesn’t have concrete plans yet; however, one possibility is to let users watch videos in a virtual world. It will concentrate its efforts on content related to ” video games, ” where we’ll work on bringing more interactivity to games and making them appear more accurate” as per the website.

ByteDance released a mobile app to connect with people in the Metaverse last month. Meta is investing hundreds of billions in virtual and immersive reality technologies.

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Metaverse News

WPP Launches The Metaverse Foundry

WPP Launches The Metaverse Foundry

WPP Launches The Metaverse Foundry to offer Production and Design in the Metaverse.
The WPP Group has announced the launch of The Metaverse Foundry, a unit specialized in the design and production of brand experiences in the Metaverse that will work as part of Hogarth, the British holding’s multinational content production company.

WPP Launches The Metaverse Foundry Project

WPP Launches The Metaverse Foundry

The new unit is part of Hogarth, the content production company of the British holding company.
It will have a global team of more than seven hundred creatives, producers, and developers.

WPP thus joins the strong trend of interest and activity around virtual universes that have been generated in recent months and in which companies from the advertising sector and technology companies and brands are participating.

The Metaverse Foundry is made up of a multinational team of more than seven hundred creatives, visual artists, producers, developers, and technology experts, with whom it will offer the full range of services required to generate brand experiences in the virtual universe: design, production, arts and visual phases, development of virtual reality and augmented reality applications, technology, and research.

The services of the new unit will be available to all WPP agencies and clients. They will work closely with two group companies: Subversive, specialized in virtual events and immersive experiences, and Ars Thanea, a studio dedicated to visual effects and animation.

Clients with Ongoing Projects

WPP reports that the group’s agencies are currently working on Metaverse-Bound projects for clients, including Wendy’s, Under Armor, Duracell, Pfizer, Pizza Hut, and Bombay Sapphire. According to the group’s statement, the virtual universe market is expected to be worth $1 trillion in 2021, and growth will be “in the double digits shortly.

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Metaverse NewsTechnology

Digital Expansion into the Metaverse

Digital Expansion into the Metaverse

Nowadays, Companies are Busy in Digital Expansion into the Metaverse. The increasingly natural development of the Metaverse has made many companies from within and outside the country compete to expand there.

Expert’s Opinion about the Digital Expansion into the Metaverse

Digital Expansion into the Metaverse

Responding to this phenomenon, the Observer of Culture and Digital Communication, Firman Kurniawan, explained the Metaverse would have high economic development. It will attract companies to enter the Metaverse world.

“According to a Bloomberg survey, the economic value of Metaverse in 2030 could reach USD 800 billion and will grow to reach USD 2,500 trillion in 2045,” said Firman to Liputan6.com, Friday (18/2/2022).

“”So, the dominant activity in the future will occur in the Metaverse. Companies that have entered from the beginning have additional points because the brand has already been known in the Metaverse, and the interaction between brands and consumers has been formed,” Firman continued.

In addition, Firman said that the benefit of many companies entering the metaverse world is that users or consumers can get services from a brand directly without going to the place.

“In the future, all activities will be more in the Metaverse, starting from playing, watching concerts, to office meetings. After we are tired of doing these activities, we can go to McDonald’s to order food which will later be delivered to our address in the real world, “explained Firman.

These activities can all be done with 3D or Augmented Reality technology, and we feel it, unlike the social media we use today.

According to Firman, the important thing that companies entering the metaverse world need to pay attention to is giving or bringing goods that also have value in the real world.

McDonald’s, for example, if we buy rice packets in the real world or something else, then that must also be brought into the Metaverse world. Don’t let Mcdonald’s sell NFT paintings in the Metaverse,” said Firman.

Although it comes with various benefits, the emergence of various companies in the metaverse world can also have a negative impact, for example, data leakage.

“”The negative impact of the entry of the Metaverse is a matter of data security or the hacking of personal data. In this case, companies must be able to protect consumer data from being leaked. Of course, there must be new implications that can protect consumer data to keep data safe,” said Firman.

“Almost every month now, we always see that there are institutions that experience data leakage. So even though the technology is getting more sophisticated, the possibility of data leaks can still occur,” Firman added.

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Metaverse News

Metaverse Pending Regulations

how the experts define the Metaverse

This is how the experts define the Metaverse: experimental, useful for brands and Metaverse pending regulations.

Alfonso Marian, President of Ogilvy, has moderated a meeting between three professionals in this field.

The guests have given their definition of the concept and have analyzed its usefulness for advertising purposes.

Since Mark Zuckerberg changed the name of Facebook to Meta and popularized the concept of the metaverse, this alternative universe yet to be defined has captured the interest of the media, companies, and some individuals.

However, no matter how much is said about it, the truth is that it is still a vague subject and that it requires extensive knowledge to understand its technological and humanistic dimension.

Metaverse Pending Regulations

The Ogilvy agency has organized an online meeting to obtain a panoramic view of this phenomenon. In it, Alfonso Marian, President of Ogilvy Spain, spoke with three experts from different areas related to the metaverse: Marc Pérez Miralles, CEO and Founding Partner of PlayOffNations; Laura Raya González, Director at U-tad of Postgraduate courses in Immersive Technologies and Virtual Reality and R&D projects in Computer Graphics; and Pere Pérez Ninou, Head of Innovation at Mediapro.

The success story of the American brand Wendy’s, which has taken advantage of video games to make its streamings and gain notoriety in a campaign together with VML Y&R, has been the starting point of the discussion in which the experts, moderated by Marian, have contributed their definitions of the Metaverse.

The first to respond was Laura Raya: “A Metaverse is a place where we will be able to reproduce all our social dynamics and live experiences similar to those of real life, but which require a virtual world.”

For his part, Marc Pérez has pulled from the archive to comment that “the term Metaverse was coined in 1992 referring to the liberation of physical space that converges with virtual space”. The eSports expert also described this alternate reality as “the future internet.”

In another line, more related to video games, Pere Pérez has expressed that the Metaverse “has enormous potential” and moves away from the dystopian concept that has permeated the popular imagination.

Investigating its characteristics, Raya has exposed some of the qualities that virtual reality should have to be considered a metaverse.

He explained that the future of these developments lies “in the capacity we have to build them” and in the synchronous advance of other technologies, such as the Blockchain or low latency connections. “It is essential to be in the Metaverse, but it is not easy since you have to generate the feeling of presence,” the researcher explained.

Advantages for Brands after Metaverse Pending Regulations?

After delimiting and concretizing the definition of the Metaverse and its particularities, the president of Ogilvy Spain has invited those present to analyze what role this reality will play in the world of brands. Pere Pérez has advocated experimentation, that is, because firms gradually introduce themselves into these new realities without fear of being wrong, since right now, the use of Metaverses in advertising campaigns is not something massive.

The expert has also mentioned examples such as Nikeland, Nike’s emergence in Roblox, or Limited Drops, a Gucci action in which its products were marketed in the previous video game.

Following the argument of Mediapro’s Head of Innovation, Marian has stated: “It is as if the brand were one more user who creates his avatar and defines what he wants to be.” Next, Marc Pérez has given one of the keys to the future of brands in the Metaverse :

Instead of being part of the environment by location, brands should be the environment.

Marc Perez (PlayOffNations)

Switching gears, Laura Raya has spotlighted another potential revenue source in the metaverse: user data. “Companies are going to get a lot of information from users in the metaverse. Before Facebook, the main business model of Meta is that, and they bill billions for the data.”

And concerning data, NFTs have also come to the fore. Marc Pérez has pointed out that individuals seek to “be part of the digital economy.” They are no longer satisfied with spending money on single-use items but instead want to increase the value of their purchases. “It is essential that the user has a remuneration for what he does to build loyalty,” the CEO of PlayOffNations added.

To conclude, Alfonso Marían has posed the last question: “Does the Metaverse suit me or do I adapt to the Metaverse?”. Being such a broad question, the experts have answered by focusing on their area of ​​specialization.

The Head of Mediapro’s Innovation has put itself in the shoes of a company that wants to enter the Metaverse and has recommended “not being ambitious” and “understanding the ecosystem before making big bets.”

From the same perspective, Marc Pérez has advocated strategy. “Brands have to understand all the variables, know the experiences of other brands, and approach experts in the field,” he asserted.

Finally, Haya has investigated the dangers of using the Metaverse for users to generate a sensation of reality.

It is necessary to resort to biofeedback technologies that monitor different physical stimuli of our body and reproduce realistic sensations. “If my avatar suffers a violation of any harassment, I will be feeling it.

The development of the Metaverse has to go hand in hand with a legal and educational framework so that it does not get out of hand”, the academic has riveted.

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Metaverse News

Terra LUNA Crashes 96% After UST Stablecoin Drops To $0.41

Terra LUNA Crashes

Terra LUNA crashes and in approximate position. like yesterday in Crypto News TerraUSD (UST), the network stablecoin, has lost its correlation with the dollar. This caused even more chaos, which seemed to have long since subsided yesterday. But now it hits again!

Due to the chaos in the market and the situation around floor cabinets, the stablecoin is in heavy water. The price of floor standing cabinets briefly dropped to $0.98 day before yesterday, according to a report from the Luna Foundation Guard (LFG). Established $1.5 billion worth of Bitcoin (BTC) and UST for third party lending. To provide liquidity and thus support the value of underground reservoirs.

As you can see from the chart of the stablecoin, so far this has not done much. So, since a ground tank should ideally always cost $1, even in times like this it’s hard to find stability:

Although the price has stabilized somewhat again, the situation has not yet been resolved. Terra co-founder Do Kwon took to Twitter to “raise capital” and ” difficult boys, ” which means something along the lines of, “Wait, guys. “

The pain can also be seen in the chart of LUNA, a cryptocurrency that allows users to create underground vaults. Users can destroy their LUNA and then get ground lockers in return, and vice versa. As such, the value of Treasuries should continue to trade at $1 due to arbitrage opportunities. Since things are not going well, it seems that investors are losing faith in the project.

Compared to what it was 48 hours ago, the price of LUNA is reduced by 96%! The cryptocurrency is trading at $1.3, it traded around $80 day before yesterday. In a word, difficult times for Terra Network. We hope the problems will be resolved soon.

Terra Luna on CoinMarketCap

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Metaverse is taking the Technology Sector by Storm

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Metaverse NewsMetaverse Projects

The World of Sports NFT and Metaverse

Sports NFT and Metaverse

Sports NFT and Metaverse are on the rise all over the world. Not wanting to be left behind, more and more of the sports world are starting to look at using NFT.

The United States sport that is most passionate about NFT fever. The most recent example was the 2022 NBA All-Star in Cleveland at the end of last month.

One of the players in the Slam Dunk contest, Jalen Green (Houston Rockets), showed off his NFT collection shortly before performing a dunk.

In Indonesia, basketball has also become an avid fan of the NFT. The IBL Basketball League has released this collection of NFT merchandise on Kolektibel.com.

Sports NFT and Metaverse

IBL NFT is related to the best moments in the highest basketball league in Indonesia. The launch of the IBL NFT was carried out on the day of the Youth Pledge, October 28, 2021.

The NFT fever in Indonesian sports will certainly not only be IBL. Kolektibel recently collaborated with VIA, and this collaboration is in transforming assets owned by VIA into NFT into the Metaverse ecosystem.

“NFT is the ticket to Metaverse,” said Radhika, CEO of Kolektibel, when contacted by the media Friday (4/3/2022).

As a content producer, VIA has the opportunity to provide NFT supply in the form of exclusive memorabilia content from its programs. The NFT, which will later be launched, reflects VIA’s values ​​in the form of 3 main pillars, namely News, Entertainment, and Sports.

“VIA sees NFT not only as a trend but as a gateway to the use of new content and the birth of a digital ecosystem that is beneficial to the people of Indonesia,” said Chief Executive (CEO) of PT Digi Bintang Sinergi, Ahmad Zulfikar Said.

Factors for Sports NFT and Metaverse Growth

Building an NFT business requires 3 essential factors: rarity, validation from the community, and utility. These three factors are contained in the exclusive content owned by VIA.

These factors are the things that motivate both parties to establish cooperative relationships in creating a conducive ecosystem, thereby encouraging mass movements to enter the world of NFT.

“VIA manages programs that have the opportunity to become memorabilia for important events in Indonesia. NFT gives the memorabilia a new function, namely as video ownership that has value and utility for collectors,” added Pungkas.

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Metaverse News

Metaverse is taking the Technology Sector by Storm

Technology Sector by Storm

The Rumor Around the Metaverse is taking the Technology Sector by Storm. The Metaverses buzzword is taking the technology sector to the forefront.

Chipmaker NVidia Corp. and gaming firm Roblox Corp. are just two companies that have seen a surge in value after Facebook founder Mark Zuckerberg changed his company name to emphasize the shift to the real. Virtual.

In the short time of just three weeks, hundreds of tech companies contributed hundreds of millions of dollars to their market capitalization.

In the case of Nvidia, Roblox, and the newly rebranded Meta Platforms Inc., it’s an estimated $230 billion. Since November, Nvidia has grown by 18%, while Roblox has gained 39 percent.

Technology Sector by Storm

The Metaverse, a digital world where users can socialize, play games, and do business, is a multi-trillion-dollar opportunity, according to Epic Games Inc.

CEO Tim Sweeney. But widespread adoption of virtual real-time and augmented reality technology can only occur if Apple Inc. joins the party, Morgan Stanley analysts said.

“”The Metaverse is real, but it’s just beginning to emerge,” said Neil Campling, an analyst of Mirabaud Securities. “”Some of the biggest winners of the Metaverse games will be platforms and companies that have the capacity,” Campling said, including Tencent Holdings Ltd. and Microsoft Corp.

Morgan Stanley sees Meta Platforms and Roblox as the top winners in an area expected to take several years to be mainstream. Still, it is evident that during Q3 earnings calls, Metaverse mentions are scheduled for companies to be part of Bloomberg World.

The large and mid-cap price returns index is a popular choice, and Metaverse appears three times more often than the prior quarter.

Names that are linked with the Matterport metaverse Yalla Gain, and Meta

The restless pursuit of space is apparent. It is evident that the Roundhill Ball Metaverse ETF, an exchange-traded fund focusing on the subject, reported that it had surpassed $500 million of the assets it manages and doubled in just two weeks. The ETF holdings comprise Nvidia, Roblox, Amazon.com Inc., and Qualcomm Inc.

It’s not only a technological phenomenon. There’s a lot of talk about creating digital avatars for social games that feature the most prestigious luxury brands. The digital version of Gucci’s Dionysus bag was sold via Roblox for around $4,115. Roblox platform for $4,115. It is a lot more than the real product.

While the potential for market expansion for the Metaverse may still be years away, it has been a boon to some businesses in the new ecosystem.

Arista Networks Inc. and Seagate Technology Holdings Plc are among the stocks that have appreciated in November, fueled by optimism that companies such as Meta Platforms and Amazon will continue to invest in technology for data centers.

Arista Networks gained 28 percent in November, and Seagate 16 percent.

“Whatever the future may hold, it will require speedy processing,” said Jason Benowitz, the senior portfolio manager at Roosevelt Investment Group. “We constantly think about new and improved ways to use data and see a huge increase in streaming data, propelling the companies in that group ahead, whether or not the metaverse will ever become an actuality.”

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The Metaverse Regulation Studies in China Government

the Metaverse Regulation

During critical political meetings in China, the Metaverse Regulation Studies found themselves at the debates’ center. The Chinese delegates, all aware of the impact of this sector in the future, wished to establish their regulations during their discussions.

They believe that urgent action is needed to prevent this sector from endangering data security and encouraging speculation.

The Metaverse is gaining momentum in China, and it raises questions. It was integrated into the government plans at the beginning of the year; now, the Chinese authorities point out that its development is not without consequences.

The government is well aware of the challenges of this sector in the field of data security.

The Metaverse Regulation Studies in China

the Metaverse Regulation

After scrutiny of the industry, the government saw the importance of governing data security and ensuring information protection in this booming industry.

In addition, significant speculation is observed in the middle of the metaverse. There are many frauds and illegal fundraising schemes related to this sector in China.

More and more dishonest people are launching fake metaverse projects to extort large sums of money.

The Chinese authorities have decided to take measures to end these situations. To that end, MP Kong Falong suggests the establishment of a national research institution in the metaverse. Action will also be taken against sponsors of illegal projects in the sector.

When considering the regulation of the metaverse sector, the Chinese government intends to contribute to the development of this sector.

MP Kong told local media that we must support the technological development of the metaverse sector to position China as a leader in this field. According to the town’s newspaper, one of the measures taken to this end is launching a fund of $158 million to develop this industry further.

The Tongzhou government in Beijing, which does not want to remain on the sidelines of the development of the metaverse, has also taken action.

He intends to subsidize the rental costs of all the premises installed in his district to work on the metaverse.

The Chinese government quickly understood that the metaverse is less and less compatible with respect for privacy.

They also noted that with the development of this sector, more and more speculations are observed.

Therefore, they decided to take action to curb these situations before they escalate by regulating the Metaverse. At the same time, it intends to participate in developing this sector through concrete actions.

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Metaverse NewsMetaverse Projects

Famous Singers into the Metaverse

Singers into the Metaverse

The influx of famous singers into the Metaverse realm at rapid pace.

Repertory Ed Sheeran, Madonna, and Rita Ora, Warner Music Group is preparing to create an internet-based concert space called Metaverse that will showcase virtual avatars of famous artists such as Justin Bieber, Cardi B, and Ariana Grande.

Singers into the Metaverse

Stars and bosses of the Music Industry to hold digital concerts in virtual reality environments “Metaverse Music companies took action after realizing the potential for earning in the “Metaverse” digital realms in which people are represented through virtual avatars.

Companies are negotiating deals with online platforms that allow them to hold virtual performances and sell millions of dollars worth of digital goods to the fans of singers.

Although artists such as Justin Bieber, Cardi B, and Ariana Grande are virtual characters, Warner Music Group, representing Ed Sheeran, Madonna, and Rita Ora, is deciding to build an online concert venue; within the Metaverse dubbed “The Sandbox.”

It is the first music space that is permanent in the Metaverse.

Virtual Careers And Singers Into The Metaverse

Sony Music has partnered with “Roblox” the company that specializes in creating online worlds and selling virtual products.

Universal has joined forces with the digital avatar firm “Genies” to bring famous artists such as Billie Eilish, Taylor Swift, and Abba to the world of Metaverse.

Jonathan Vlassopoulos, vice president and music director at Roblox, said that the technology allows artists to “virtually have a successful career.” “One hundred percent price tags are a great incentive for artists to be part of this metaverse,” declared Vlassopoulos.

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Metaverse NewsMetaverse Projects

The Havas Group Metaverse

The Havas Group Metaverse

The Havas Group Metaverse office announced its launch.
The brand-new Havas Village will be accessible to the public in The Sandbox in late April 2022.

Havas Group is physically present in more than 100 countries, with more than 68 “villages.”

Havas Group, physically present in more than 100 countries and more than 68 villages, now owns the real estate in The Sandbox, where it is planning to launch its first virtual village, as well as being the first communications organization to join this virtual world to create new avenues for talent and brands.

So, as Havas declares in an announcement, “the real world and the virtual world will join together to create an immersive and enhanced experience in The Havas Village.

The Havas Group Metaverse

Utilizing rich programming with exclusive content, games, and animations that are connected, the Group will hold events, conferences, and concerts to launch products and other activities in”the metaverse.”

In the end, the creation of Havas Village in the metaverse fulfills the objective of helping companies launch “in this exciting new adventure and unite to create an image that is positive with a strong reputation, and establish a strong relationship with gaming.” consumers.”

In fact, in the year 2000, the year of its launch, Havas Group introduced Metaverse by Havas, a new service of consulting, creativity, and media product aimed at brands that, within the metaverse, can see opportunities to reinvent storytelling, branding experiences, and targeting audiences to generate revenue.

“The metaverse provides new media and possibilities for the communications business and brands. In the quest to create new and memorable experiences, connect with new audience segments or strengthen an existing connection, the possibilities are infinite,” said Yannick Bollore, the Chairman and Chief Executive Officer of Havas Group.

Havas The virtual village will offer a recruitment service that is the first in the area of human resources.

The long-term goal is that this immersive and virtual dimension enhances the experience of employees and the integration process.

Celine Merle-Beral, the Global Director of Human Resources at Havas Group, said: “With Havas in The Sandbox, We are in the Metaverse because we believe in its potential for access to innovative and creative profiles skills that range from data to technology. We are creating new standards with our management of campus plans. The Metaverse presents a wonderful chance to draw the top talent of the future.”

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